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By Cam Shea
When I reviewed Dishonored bachồng in 2012, I gave sầu it a 9.2 ("Amazing"), concluding that:

“It's a shame that Dishonored's story isn't greater than the sum of its decidedly memorable parts, but its gameplay absolutely is. Each mission is built as an elaborate network of choices for players to lớn explore, and the same can be said for Corvo himself. Each player's selection of powers, perks & other upgrades will inform how they see và interact with this world, và no two play-throughs will be exactly the same. Dishonored is a game you'll talk with your friends about, & that you'll want khổng lồ play multiple times. In this game there are always other paths lớn be taken và other challenges to lớn conquer, and that's a refreshing thing indeed.”


Dishonored Definitive sầu Edition incorporates the superb original game, the three pieces of subsequent DLC, and some additional in-game bonuses. Is it a “Definitive Edition”? Not exactly. In nội dung terms, this is the same release as the Game of the Year Edition that came out almost two years ago. As far as presentation is concerned, Dishonored Definitive sầu Edition certainly does look noticeably better than it did on PS3 and Xbox 360 – higher resolution, better textures, more vibrant colour - but it’s essentially on par with the original PC game running on half-decent gaming hardware.

You watching: Dishonored

I revisited Dishonored on both PC và Xbox 360 then compared them to the PS4 và Xbox One versions, and the differences between current gen console and what the PC version was doing three years ago are non-existent. It still looks great, thankfully, but that has more lớn bởi with svào art direction and a cool painterly aesthetic than technical prowess. Dishonored was a little behind the curve sầu on lighting, lip syncing, some of its texture work and a few other bits và pieces in 2012 and this release does nothing lớn rectify any of that. Nor does it deliver 60 frames per second gameplay, which is a huge missed opportunity. The Definitive sầu Edition’s load times are also a lot longer than on last ren console & PC.

This is all obviously disappointing, but not entirely unexpected. After all, the HD re-releases that actually make schantamquoc.vnificant improvements lớn the original assets và engine are the exception to the rule. This isn’t a remaster, it’s simply another entry point for gamers that never played Dishonored, and from that perspective it serves its purpose well enough.

It’s worth noting, however, that Dishonored Definitive Edition makes the same mistake as the trò chơi of the Year Edition, which included four sets of in-game bonuses that I can’t imagine were ever deschantamquoc.vned lớn be grouped together. To elaborate, there were four sets of pre-order bonuses for the original game’s Special Edition, divided up by retailer, with each offering additional in-game items that would be waiting for Corvo at the start of the game proper (after he has escaped from prison, joined the loyalists và come inkhổng lồ his first power).

Specifically, each had three exclusive sầu Bone Charms (minor perks that allow players khổng lồ customise their character above and beyond the core powers), a statue that unlocked the ability to equip an extra Bone Charm, & 500 bonus coins. The idea – I guess - was that players would choose the pack/retailer that sounded most appealing, and while it would give them a slight advantage, it wouldn’t mess with the progression of the game all that much.


Awww, rats.

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The trò chơi of the Year Edition, however, and now this Definitive sầu Edition, throw all four packs into Corvo’s lodging room. Yes, that’s 12 Bone Charms, 2000 gold và the ability lớn equip seven Bone Charms right from the start. Putting aside how ridiculous that is in the context of the world – i.e. waking up in a run-down secret base literally surrounded by arcane magical charms, equally magical statues và several pouches overflowing with money – it works against the gameplay và the value of the tăng cấp systems in the game.

Dishonored is deschantamquoc.vned so that you have sầu lớn work hard to lớn collect money to lớn buy và upgrade gear. Bone Charms, similarly, are something you largely have to go out of your way to lớn find. This farcical bonus takes away from their perceived value – even though the included Charms aren’t particularly exciting - and gives players an artificial starting position within the world. I really hate pre-order or special edition bonuses that impact the intended progression of gameplay and game balance, & that’s exactly what this does. You have sầu enough money at the outphối lớn simply max-out Corvo’s ability lớn equip Bone Charms immediately. Ten at the start instead of three? Ridiculous.


Stilts are the tools of the corrupt & powerful.

Nonetheless, this is the best version of the game available on console, so if you don’t own a gaming PC, and have sầu always been curious about Dishonored, then I’d still recommkết thúc picking this up, particularly since it comes with both the story DLC packs – The Knife of Dunwall & The Brigmore Witches. They size a single tale, told in parallel with Corvo’s quest & focusing on Daud, the assassin responsible for killing the Empress at the start of Dishonored. I gave each a 7.5 in 2013, saying that although the gameplay was compelling it didn’t break much new ground, and the story delivered on some but not all of its potential. That’s still true, but they’re absolutely worth playing.

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Looking at Dishonored today, there are elements of the thiết kế that haven’t aged gracefully, such as the tendency for mission thiết kế khổng lồ be compartmentalised and the somewhat quirky controls, but the gameplay is still a liberating experience, as it’s grounded in player choice. It’s entirely up to you whether you cut a bloody swathe through the world or complete all the missions without a single kill.This may not be a true “Definitive sầu Edition,” but the good news is that the greathử nghiệm strengths of Dishonored – & its additional DLC – still shine through. The industrial port setting of Dunwall, for instance, is an inspired creation, & you get the full tour; from its most grimy plague-ridden streets to lớn its most gilded ballrooms. The extensive sầu written lore is complemented by great visual storytelling, và incredibly memorable art direction across the board.Corvo và Daud are strong leads too, with an evolving set of supernatural powers that allow them khổng lồ vày things like teleport, slow time, possess other characters và see through walls. Missions accommodate this versatility well, with multiple routes, a whole lot of verticality & countless secrets for those that take the time to lớn explore.